In truth, it's not even close, neither in terms of technical fidelity or content wise. Arcade-Perfect Port: A claimed example, and it was one of the biggest selling points for the Genesis / Mega Drive port.You get them by beating up flashing enemies and picking the Spirit Orb that falls out. Animorphism: The main mechanic via Spirit Orbs.Ancient Grome: The manual says the protagonists are Roman centurions, yet the setting is clearly Greek and so are the gods' names.Adaptation Expansion: The NES version adds a werelion, wereshark, and werebird, and the GBA game adds power ups and beasts.His head regrows quickly to replace the lost one however. Abnormal Ammo: Aggar, the first boss, decapitates himself and throws his head at you.* although hardware limitations prevented the inclusion of the rather impressive (for the time) scaling effects sequences seen on the arcade original This doesn't sound awesome nowadays (we even have a trope called Polished Port), but don't forget we are talking about the late '80s, ports were either terrible, different, or simpler games. The reason is because the Sega Genesis port was extremely similar to the arcade version in gameplay, sounds, and even graphics. Interestingly enough, the first game of this series is considered by many as a cult classic game and an average game at the same time. The main gimmick is that your character can turn into various humanoid monsters, like werewolves and dragons. Two pseudo sequels were made, one for the Game Boy Advance titled Altered Beast: Guardian of the Realms, and a PlayStation 2 reboot titled Project Altered Beast (which was released in Japan and Europe, but not in America). A Beat 'em Up by Sega, appearing at the arcades in the late 1980s, and later ported to home consoles like the Sega Master System and Sega Genesis.
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